This a new launched VR game made in Unreal Engine. This game is for patients suffering from Traumatic head injuries. Each activity helps address certain cognitive issue that take place with this area of disability. including, stimulus(visual, sound, interaction, reading facial features, emotions, in addition to a few other areas.
 I was responsible for the ui elements in 3D space, in addition to the UX flow and placements of objects in 3D space. Also, I was the VFX artist for the project. In addition responsible for how the hands grabbed objects, and creating and prototype 3D assets to solve complex situations in game performance. 
(note) most 3D art and character art was made by Meghan the 3D artist on the project.
tools I used were Unreal Engine, 3Dsmax, Substance painter, Texture packer, ninja vfx, Figma, Protopie, Adobe: mostly Illustrator, photoshop, after effects.   
Above:Video recording of the game view though the VR headset.
Below: highrez screen shots of each "level" activity the user plays though.
examples of some VFX I did in the game, not all are show but few fun ones.
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