Learning Rive software
Currently learning a prototyping and animating software called Rive, It bring art, animations, and interactions into real apps, game UI and much more.

Andrew Sullivan
Sr Product Designer UI Artist
Nov 14, 2026
10 min read

Rive is Absolutely the best tools for artist, UI and animations.
I have been watching this tool for quite some time, and now that the application as matured enough I am ready to just head first into adding this UI animation tool to my workflow. I have really big fun ideas for mobile apps and games. However, I need to learn the in and outs of the tool first.

The Image above with the cute character is a project I am working on.
The overall goal is to learn the animation flows which I find to be pretty similar to Protopie prototyping tool, and Spline 2D. After creating the animations and keyframes. I then needed to add the logic in the state machine creating interaction inputs for finger touch and mouse clicks. Then, create the proper variables, if/then/else statements and overall triggers. this helps the application know what character to show on button press.
Below is an image showing a simple state machine interactions for the node based logic.
the state machine is pretty straight forward, reminds me of a few tools I built when creating a game engine from scratch.

So far I am crazy impressed with this tool
What are my goals for this flow going forward? I have quite a few games, apps, and hardware devices I want to make. I am going to spend a few month learning, breaking, experimenting with this tool then go all out on creativity!